AI Insights · Timothy · July 2023
Top 5 Dragon Games Performance in Slovenia in Q2 2023
An overview of the top 5 dragon games' performance in Slovenia during Q2 2023, highlighting trends in downloads, revenue, and active users.
During the second quarter of 2023, the top 5 dragon games in Slovenia showcased varied performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insights into the trends observed for each game.
Call of Dragons from Farlight Games saw fluctuating weekly revenue, peaking at around $925 in mid-April and hovering around $500-$600 for most weeks thereafter. Downloads experienced a steady decline from 985 in late March to just 79 in the final week of June. Active users initially rose to 764 in early April but gradually decreased to 368 by the end of the quarter.
Frost & Flame: King of Avalon by FunPlus International AG experienced a notable increase in revenue, reaching $754 in mid-May. Downloads were minimal throughout the quarter but showed a slight uptick in June, reaching 32 by the end of the month. Active users saw a slight decline in May but recovered to 153 by the end of June.
Dragonscapes Adventure from DianDian Interactive Holding had consistent weekly revenue, peaking at $337 in early April and settling around $120-$160 towards the end of the quarter. Downloads fluctuated, peaking at 221 in late April and averaging around 80 towards the end of June. Active users showed a high of 695 in early May but saw a slight decline, ending at 536 by the end of June.
Merge Dragons! by Gram Games had a stable revenue trend, averaging around $140-$240 throughout the quarter. Downloads were relatively low, with slight increases in April and June, peaking at 99 in mid-June. Active users remained steady, fluctuating between 1000 and 1150 throughout the quarter.
Dragon City - Breed & Battle! from Socialpoint saw a peak in revenue at $303 in early April, with a steady decline to around $88-$111 by the end of June. Downloads peaked at 421 in early April and remained stable around 230-245 towards the end of the quarter. The game maintained a high number of active users, peaking at 8501 in late April and ending the quarter with 7651 active users.
For more detailed insights and data, visit Sensor Tower.